Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Overview of this book

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Table of Contents (22 chapters)
Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a basic HUD


That's enough talk, let's get to work. To begin with, we're only going to create the bottom-left corner of the HUD, because the items that are tracked by the rest of the HUD haven't been implemented yet. We'll build up the HUD more as we add to the game.

  1. Open another blank document in NotePad++ and save it as HUDClass_01.py.

  2. Once again, our imports come first. Add the following code to our blank file:

    from direct.gui.DirectGui import *
    from pandac.PandaModules import *
  3. After that, we need the class definition and the __init__ method. Here's the code for it:

    class HUD:
      def __init__(self, fonts):
        self.modTS = TextureStage("Modulate")
        self.modTS.setMode(TextureStage.MModulate)
        self.createLLHUD(fonts)
        self.visible = False
        taskMgr.add(self.updateHUD, "Update HUD")
  4. Notice that the HUD class doesn't take a cycle as an argument. We are going to want to have access to the cycle we're reporting on, though. The plan is to be able to set the cycle...