Book Image

OpenSceneGraph 3.0: Beginner's Guide

Book Image

OpenSceneGraph 3.0: Beginner's Guide

Overview of this book

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on. With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation. This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.
Table of Contents (22 chapters)
OpenSceneGraph 3.0
Credits
Foreword
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up options


There exist three kinds of options:

  • Check box: Provide an option list for the user to select. The state can be defined as ON or OFF, each of which may lead to different additional options and building behaviors.

  • Search box: Provide an entry panel and a file browser for the user to specify a directory or file. It may also search the path automatically in applicable cases. The result will be used as an include path or dependency of a project.

  • Text box: Provide an entry panel, the text value of which may work as a macro definition or compiling flag .

As an OSG beginner, you don't have to learn and configure all of the options immediately. In Chapter 10, Saving and Loading Files, you will have the chance to add third-party dependencies in order to configure some of the OSG plugins, and recompile the whole solution again. However, at present, we will simply have a look at several important options in the following table, and then build your first package from the source code:

Group...