Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying OpenSceneGraph 3.0: Beginner's Guide
  • Table Of Contents Toc
  • Feedback & Rating feedback
OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

3.6 (10)
close
close
OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

3.6 (10)

Overview of this book

Virtual reality has quite a lot of demand in computer science today and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely. Although you can use the powerful OpenSceneGraph, based on the low-level OpenGL API, to implement virtual-reality applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (OSG), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (OSG), providing programmers with detailed explanations and examples of scene graph APIs.This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (OSG). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on. With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG's source code, official examples and API documentation. This handy book divides the core functionalities of the proved and comprehensive OpenSceneGraph (OSG) 3D graphics engine into different aspects, which are introduced in separate chapters. Each chapter can be treated as an individual part that covers one important field of OSG programming, along with several examples illustrating concrete usages and solutions. But the sequence of chapters is also organized from the easy to the more difficult, to help you get to grips with OSG.By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.
Table of Contents (22 chapters)
close
close
OpenSceneGraph 3.0
Credits
Foreword
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
2
Index

Channels and animation managers


Now it's time to handle samplers full of preset key-frames. The osgAnimation::TemplateChannel<> class accepts a certain sampler class as the argument and represents the association of the sampler and a "target". The channel's name is set by the setName() method, and the target it is looking for is defined by the setTargetName() method.

The target objects are often osgAnimation built-in update callbacks. They should be attached to specific nodes with the setUpdateCallback() method. The osgAnimation::UpdateMatrixTransform is a typical one. It updates the host osg::MatrixTransform node and changes the transformation matrix using the channel results per frame. We will have a look at its usage in the following example.

A channel that contains a 3D vector's sampler can be replaced by the osgAnimation::Vec3LinearChannel class, and the one with a spherical linear quaternion sampler is called osgAnimation::QuatSphericalLinearChannel, and so on.

After finishing...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
OpenSceneGraph 3.0: Beginner's Guide
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon