Talking heads (and bodies)
Lip syncing is normally a hot topic for animation students. The good news is that it's quite an easy task, if you follow some basic guidelines:
Animate what you hear, not what you read on the transcript.
Focus on the basic mouth shapes first; add details and polishing later.
Asymmetry is a good thing.
Talking isn't just about the mouth: the whole face and body has to be taken into consideration.
As with most things in animation, lip syncing gets easier once you have an organized workflow. Looking for a good reference is also important to get inspiration: notice how every person says the same word a bit differently than the others.
How to do it...
Open the file
010-Talk.blend
. It has our character Otto with all his facial controllers, looking at someone behind our camera, as seen in the following screenshot:We have an audio file recorded for our scene in the file
010-Talk.wav
, in which we have a man's voice saying "So... what do you want to do?"We first need to import...