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  • Book Overview & Buying Blender 2.5 Character Animation Cookbook
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Blender 2.5 Character Animation Cookbook

Blender 2.5 Character Animation Cookbook

4.3 (12)
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Blender 2.5 Character Animation Cookbook

Blender 2.5 Character Animation Cookbook

4.3 (12)

Overview of this book

Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Table of Contents (19 chapters)
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Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 6. Blending with the Animation Workflow

In this chapter, we will cover the following topics:

  • Animating in layers

  • Changing between IK and FK in a shot

  • Grasping and throwing objects

  • Silhouette and mirrored rendering

  • Tracking animation arcs

  • Using video for background reference

  • Working with linked assets and characters

  • Non-linear animation

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Blender 2.5 Character Animation Cookbook
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