Book Image

Blender 2.5 Character Animation Cookbook

Book Image

Blender 2.5 Character Animation Cookbook

Overview of this book

Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Table of Contents (19 chapters)
Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Allan Brito is a Brazilian architect, specialized in information visualization. He lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images, for visualization and instructional material. Besides his work with Blender as an artist, he also has wide experience in teaching and researching about 3D modeling, animation, and multimedia.

He is an active member in the Blender users community, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com) and English (http://www.blender3darchitect.com and http://www.blendernation.com). Besides his two blogs, he has written three books about Blender, in both English and Brazilian Portuguese, covering topics such as architectural visualization, mechanical modeling, and general Blender guides.

To know more about the author, visit the website http://www.blender3darchitect.com, where he covers the use of Blender and other tools for architectural visualization.

Martin Poirier is a software developer with a Master's Degree in Computer Graphics, specialized in character animation and simulation. He's been involved with the FOSS Blender project since early 2003, soon after its open source debut, working on plenty of things here and there, but mostly on the transformation system. Lately, he has been developing a distributed rendering solution for Blender animations.

Martin has reviewed and contributed to the official Blender 2.3 Guide. He is also contributing to the wiki version of the Blender Manual (occasionally).