This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques, and approaches involved in creating rigs and animations; you'll be able to adapt them to your own characters and films.
Chapter 1, Get Rigging—It's about the essential concepts and recipes you need to know before creating the controllers for your character. Master them and you'll avoid lots of headaches in the future.
Chapter 2, Rigging the Torso—Here we'll begin rigging our character's torso. It's a crucial set of recipes where you'll learn how to control things such as the pelvis, the neck, and how to stretch them in a cartoony way.
Chapter 3, Eyeing Animation—Here's a chapter dedicated to controlling our character's eyes. The eyes are what our audience looks at the most, so we have to carefully create good controllers for that part of the body.
Chapter 4, Poker Face? Facial Rigging—This chapter is dedicated to teaching you how to enable our characters to talk and express their feelings through facial expressions.
Chapter 5, Hands Down! The Limbs Controllers—In this chapter, we'll see how to create all kinds of controllers for arms, legs, feet, fingers, and shoulders.
Chapter 6, Blending with the Animation Workflow—It's time for animation, and in this chapter we'll see some important concepts and techniques to get started on the right foot and work efficiently.
Chapter 7, Easy to Say, Hard to Do: Mastering the Basics—Here we'll see some very important principles of animation applied to our characters. These principles are crucial for virtually every piece of animation you'll need to create.
Chapter 8, Shake That Body: The Mechanics of Body Movement—In this chapter we'll mix everything we've learned until here and apply them to real world situations.
Chapter 9, Spicing it Up: Animation Refinement—Now that we have achieved proper movement in our characters, it's time to take them to the next level with refinements.
Chapter 10, Drama King: Acting in Animation—Animators don't just move puppets around; they make you believe the characters are alive. Here we'll see some recipes about why our characters move, instead of how.
Appendix, Planning Your Animation—The Appendix talks a bit more about some concepts related to animation and how you can prepare yourself to make the perfect shot.
This book will be handy for those Blender users who already know the basics of adding, modeling, and rendering objects within the program, but are eager to learn how to turn a character's mesh into a more life like entity.
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "Select your entire bone, open the Specials menu (press the W key), and choose Subdivide."
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Open the file 001-Orientation.blend
from this book's support files."
Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.
To send us general feedback, simply send an e-mail to <[email protected]>
, and mention the book title via the subject of your message.
If there is a book that you need and would like to see us publish, please send us a note in the SUGGEST A TITLE form on www.packtpub.com or e-mail <[email protected]>
.
If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.
Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.
You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you. Alternatively, the author also maintains a copy of the code on his website at http://virgiliovasconcelos.com/blender-animation-cookbook/.
We also provide a PDF file that has color images of the screenshots used in this book. The high resolution color images will help you better understand changes in the output. You can download this file from https://www.packtpub.com/sites/default/files/3203OS_Color_Images.pdf.
The author also maintains a copy of the graphics as well as the other code files from this book at http://virgiliovasconcelos.com/blender-animation-cookbook/.
Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/support, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.
Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.
Please contact us at <[email protected]>
with a link to the suspected pirated material.
We appreciate your help in protecting our authors, and our ability to bring you valuable content.
You can contact us at <[email protected]>
if you are having a problem with any aspect of the book, and we will do our best to address it.