Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – sculpting the mesh


Let's create a 3D model. This book cannot replace a complete Blender 2.63+ tutorial, so you will have to go through additional tutorials on blender.org. There are also great free video tutorials on cgcookie.com/blender/ and the iTunes University!

Start Blender. The 3D view pane contains a simple mesh, a cube. Let's work with the untitled cube for now. Remember to drag the middle mouse button to look at the mesh from different angles; use the mouse wheel to zoom in and out on the mesh.

  1. In your file explorer, create the BasicGame/assets/Textures/MyModel/and BasicGame/assets/Models/MyModel/ directories. Here you will store your assets.

  2. In Blender, choose File | Save As and save the untitled Blender file as mymodel.blend into the BasicGame/assets/Textures/. (Note, not assets/Models/!)

  3. Switch from Object Mode to Edit Mode. In the Mesh Tools panel, click on Subdivide two or three times. The cube mesh is subdivided into more polygons.

  4. Switch from Edit Mode to Sculpt...