Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – a model for to go, please


Since every model editor has its own native format, you typically export the model to an exchange format. In the case of jMonkeyEngine, these formats are Ogre Mesh or Wavefront.

Keep using the mymodel.blend file that you just saved to BasicGame/assets/Textures/MyModel/. Let's start by practicing an Ogre Mesh conversion in Blender:

  1. Press A and verify that the model is selected (orange outline).

  2. Choose File | Export | Ogre 3d (Scene and Mesh) from the menu. The exporter window opens.

  3. In the path field, make sure that the path ends in …/BasicGame/assets/Textures/MyModel/. Name the target file as mymodel.mesh.xml.

  4. Under Export Ogre, keep the defaults, but uncheck Force Camera, Force Lamps, and Export Scene; choose Swap Axis: xyz.

  5. Click on Export Ogre.

Return to the model. As an exercise, we export it a second time, now in Wavefront format.

  1. Press A and verify that the model is selected (orange outline).

  2. Choose File | Export | Wavefront (.obj) from the menu...