Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


A good video game is more than just the code: in this chapter, we learned a lot about how to create and integrate external artwork into our games. This includes static and animated models, as well as icons, textures, and fonts.

Specifically, we covered meshes and looked at one way of sculpting them. You learned how to export models from a model editor such as Blender, and how to import them into a jMonkeyEngine application. You know the advantages of converting models to the j3o format, of structuring your directories well. You learned how to save and load the rootNode including all game data. You learned the basic concepts of model animation, and you know how to load animated models and control them using triggers, the update loop, or listeners. You understand how to display text, images, and even 3D objects in the user interface. You also heard of several resources where you can get free models and fonts.

You see that the jMonkeyEngine SDK was not designed for hardcore Java hackers...