Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – transparent textures


How transparent can we go? Let's try to make a part of the monkey sphere disappear:

  1. Back in TexturesOpaqueTransparent.java, add the following lines before sphereGeo.setMaterial():

    sphereMat.getAdditionalRenderState().setAlphaTest(true);
    sphereMat.getAdditionalRenderState().setAlphaFallOff(0.5f);
    sphereGeo.setQueueBucket(Bucket.Transparent);
  2. Run the code. The monkey sphere is partially gone!

What just happened?

A semitransparent material (such as the stained-glass window) lets you see through, but the geometry is still there—its color simply blends with what is behind it. For a stained-glass window, a slab of ice, or a bottle, this is just what you want.

Fully transparent materials, however, make part of their geometry disappear. Fully transparent textures are commonly used for foliage, flowers, or hair textures.

The background of Monkey.png has an alpha channel of zero; this is why the background disappeared when you used it as DiffuseMap and activated the...