Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you have learned how to create custom materials, and use them to make geometries look more spiffy. You're on your way to become a 3D graphics expert! Now that you know essential concepts such as shaders and multimapping, it will be easier for you to use a search engine to find good textures, or to ask the right questions on forums.

Specifically, we covered how to work with opaque and transparent materials, how to make parts of geometries invisible, how to use multimapped textures to make materials reflect light in a more natural way, and how to "deep-freeze" materials that you use repeatedly.

With the 3D graphic skills that you have learned by now, your scenes will look pretty awesome already! Your walls are made up of the bumpiest bricks, you can render differently tinged wood types, and your rubber duckies have just the right amount of specularity. But do they also act their part? Read on to make the brick wall solid, to push around your wooden boxes, and to teach...