Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you have learned how to add realism to your game by making use of simulated physics.

You know how to activate the physics simulation by attaching a BulletAppState to the application. You have learned that you add a physics control instance to each physical geometry, and register the control to the physics space. You know when to use different types of PhysicsControls and CollisionShapes.

You know what static, kinematic, and dynamic physics behavior is, and how these types of physical objects interact. You are aware that overusing physics has a huge performance impact, and you have learned tricks about how to use CPU-intensive features smartly.

Note

The jBullet physics simulation can also calculate the swinging motions of hinges and joints (useful for chains or rope bridges), and there is also a class that implements typical vehicle behavior (useful for race cars and motorcycles). You can find more details about these specialized use cases of physics on the jmonkeyengine...