Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – design effects in the SDK


SceneComposer in the jMonkeyEngine SDK is a nifty tool to try out different particle settings and preview them in a user-friendly way.

The following screenshot shows the effect preview in the SceneComposer window, the spatial in the SceneExplorer window, and the Emitter – Properties window:

To create your own effect, start with an empty scene in the SDK's project window:

  1. Right-click on the assets/Scenes directory and go to New | Other….

  2. Go to Scene | Empty jME3 Scene.

  3. Go through the new file wizard and name the effect; for example, FireEffect.j3o.

You find the scene node FireEffect.j3o in your assets/Scenes directory in the Projects window.

Let's add a particle emitter:

  1. In the Projects window, right-click on FireEffect.j3o and select Edit in SceneComposer. You should see an empty scene in the SceneComposer window.

  2. Open the SceneExplorer window from the Window menu.

  3. Right-click on the New Scene node in the SceneExplorer window, and go to Add Spatial | Particle...