Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You can now spice up games with small particle effects, and enhance the whole scene by applying post-processor filters. Specifically, you learned:

  • How to configure particle emitters to look like smoke, fire, or sparks

  • How to combine particle emitters to create complex effects, such as explosions

  • How to make a scene cast shadows in the light and glow in the dark

  • How to add focal depth to a wide scene

  • How to turn any 3D scene into a cartoon

Other very common scenarios for post-processor filters include environmental effects such as waving fog, glittering water, and scattered sunlight. These effects are somewhat specialized (not every 3D game needs them), so they get a chapter of their own. To stay with the "nature" theme (and to give your sunlight something to shine upon) the following chapter covers terrains and skies. Come on, let's take a hike!