Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basic sound APIs


The following table is an overview of the most common getters and setters that you use with audio nodes:

Audio node method

Usage

play()

playInstance()

Starts playing an audio node.

pause()

stop()

A paused node continues playing where it left off.

Stopping the node rewinds it.

getStatus()

Returns the status: Status.Playing, Status.Paused, or Status.Stopped.

setVolume(5.0f)

Sets the volume gain. 1.0f is the default volume, 2.0f is twice as loud, 10.0f is 10 times as loud, and so on. Set this to 0.0f to mute the sound.

setPitch(1.0f)

Makes the sound play in a higher or lower pitch. The standard pitch is 1.0f. A pitch of 2.0f is one octave higher, a pitch of 0.5f is one octave lower.

setTimeOffset(1.0f)

Fast-forwards by a specified number of seconds into the sound. Use this to skip the beginning of a sound before playing. By default, there is no offset (that is, 0.0f seconds).

setLooping(true)

Activates looping in pre-buffered sounds. When the...