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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Starting to use computers for animation in the 1960s


The first interactive computer graphics project was carried out using the Whirlwind computer that was used in an attempt to create a flight simulator for the military. Other early adopters were GM and Boeing who tried to use the computer to help them design automobiles and airplanes.

The history of interactive graphics began at the Massachusetts Institute of Technology (MIT) in 1961 with two big projects, one of which was called Sketchpad. It's shown in the next image that was provided by MIT. Sketchpad was created by Ivan Sutherland, and it was the forerunner of programs such as Blender. You can see Timothy Johnson using it to model what looks like a chair. To use it, he's using a light pen, the box with 40 buttons on it, and all the switches on the panel to his left.

The other project was a game called Spacewar!, by Steve Russell, which was the first video game to be distributed.

Let's continue our tour. We're going to look at a demonstration of Sketchpad. Then we will look at Triple I, a company founded by three MIT professors to build advanced computer graphics display hardware and we will see what their in-house 3D animation department was learning. Finally, we will look at the first short from Pixar, where the animation and the computer animation industries met.

Beginnings of 3D animation in 1963

It's time to meet Blender's great-great-grandfather. Originally, TV screens were used by computers for short-term data storage, but it wasn't long before people tried to connect the screens to computers especially for making graphics. We're going to look at videos of a few early efforts. The amazing thing about the first one is that one man came up with all of this in 1961. Ivan Sutherland put this system called Sketchpad together. It's the first real-time interactive computer graphics system; all others are descended from it, including Blender.

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