Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making a surface for the water


Rather than creating a lot of vertices you will make your surface seem rougher by using a texture map to modify the normals of the face to control the appearance:

  1. Create a new file and delete the default cube.

  2. Press Shift+A and select Mesh and then Plane from the menus.

  3. Press S, Shift+Z, 800, and Enter. This scales the plane in both the X and Y axes.

  4. Press S, Z, 1.5, and Enter.

  5. In the Properties window, select the Material button from the header, it's the ninth button from the left with the chrome ball on it.

  6. Select the New button with theLMB.

  7. Name the material Sea Material.

  8. In the Diffuse subpanel, click on the white button and set the Diffuse color to R: 0.000, G: 0.0150, B: 0.035.

  9. In the Specular subpanel, click on the white button and set the Specular color to R: 0.185, G: 0.500, B: 1.000.

  10. In the Properties window, select the Textures button from the header, it's the tenth button from the left with the checkerboard on it.

  11. Select the New button...