Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — understanding the proportional editing control


Proportional editing allows you to move one vertex, and all the vertices around it are also affected to varying degrees. There are seven different falloff patterns that you can choose from depending on your needs. Here you will learn to set up the Proportional Editing controls:

  1. Reopen the landscape that you made before the previous Have a go hero section.

  2. In the Layers control in the 3D View header, select Layer 1.

  3. Select the island and press the Tab key to go into Edit Mode.

  4. In the 3D View Properties panel, Mesh Display subpanel, click on the Faces button under the word Normals:. Set the Size: button to 10.

  5. Use theMMB and the mouse to rotate the island and inspect the normals. Be sure to check the bottom of the island. They will stick through the ocean if they are pointed down.

  6. If the normals are pointing downward, press A to select all the faces. Then select Mesh from the 3D View header. Choose Normals then Recalculate Inside...