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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — adding contours to the back side of the island


It's a small point, but the back side of the island is too smooth and flat. So next you will add a few contours to make it look more realistic:

  1. Select Layer 2, then select Layer 1 while holding the Shift key.

  2. Select the Island with theRMB. Press the Tab key to go into Edit Mode.

  3. In the 3D View header, choose the Vertex Select mode.

  4. Press A to deselect all of the vertices.

  5. Select a vertex in the center of the cove with theRMB.

  6. Press Shift+S and choose Cursor to Selected from the menu.

  7. In the 3D View header, set Pivot Point to 3D Cursor.

  8. Press Numpad 7. Press the Home key on your keyboard to see the entire island. This is not the Home key on your Numpad. If you are using a Mac, press fn+Left arrow. Then use Ctrl+MMB to zoom in.

  9. The bottom and right sides of the island are unnaturally smooth. You need to put in some small variations to make them look right.

  10. Press C and select some of the outer edges of the island, as shown in the following...

Visually different images
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Blender 3D Basics
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