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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

By : Gordon Fisher
4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
By: Gordon Fisher

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — appending the boathouse and building pilings for it


In addition to bringing the boathouse into the scene, you have to place it and create some more pilings to support the back side of the boathouse:

  1. Press Numpad 7 to get the Top view.

  2. In the 3D View header, select Wireframe from the Viewport Shading pop-up menu.

  3. In the File menu, select Append.

  4. Find 6907_10_boathouse.blend.

  5. Open the Object folder.

  6. Press A to select the Boathouse, Door Front, Door Garage, and Door knob.

  7. Press theLMB on the Link/Append from Library button.

  8. Press Ctrl+MMB and zoom out of the scene so you can see the boathouse and the pilings of the pier.

  9. Press G and use the mouse to move the boathouse to the left side of the pier. Press theLMB to release the boathouse.

  10. Press R, Z, 135, and Enter.

  11. Press G and use the mouse to move the boathouse to near the center of the pier, as seen in the left side of the following screenshot. Press theLMB to release the boathouse. Leave room for a boat to dock at the end of the pier...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Blender 3D Basics
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