Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter you created a world for the sloop to exist in. You used texturing to create an oceanic surface. You discovered how to use the ANT Landscape add-on to create an island. You used proportional editing to finalize the land form and then painted the island with Blender Paint. With DupliFrames, bevel objects, and arrays you created an entire pier out of four simple objects. You used the Sapling add-on to create trees and subdivision surfaces to make rocks. You built houses from a kit finding creative ways to reuse parts. You appended a boathouse and a sky to complete the scene, and used layers and groups to organize the scene. You're doing some impressive work.

The next chapter will concentrate on lighting and camera use. You'll discover how to do a standard three point lighting setup and use lighting falloffs and shadows. We will discuss camera basics including perspective, lens use, depth of field, clipping, choosing shots, and critiquing them.

Let's go!