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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Chapter 11. Improving your Lighting and Camera Work

In the previous chapter you created a world for the sloop to exist in. You created the ocean's surface with texturing. You built an island with the ANT Landscape add-on. You made adjustments to the land form with proportional editing and then painted the island with Blender Paint. You created an entire pier out of four simple objects and used the Sapling add-on to create trees and then you made rocks to practice your skills with Subdivision Surfaces. You built houses from a kit and appended a boathouse and a sky to complete the scene.

In this chapter you will concentrate on lighting and camera use. You'll discover:

  • How to create the standard three point lighting setup

  • Using lighting falloff and shadows

  • Camera use including perspective, lenses, depth of field, clipping, choosing shots, and critiquing them

  • How to animate a scene, and learn ways to make adjustments and do rapid test renderings

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Blender 3D Basics
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