Time for action — introducing the three point lighting system
I've prepared a simple lighting rig. The model is a statue of Blender Foundation's Sintel. The rig has four layers. Layer 1 has the key light. Layer 2 has the fill light. Layer 3 has the back light. Layer 4 has Sintel, the camera, and an empty. Putting the lights on different layers lets you turn them on and off easily. Note that I have set up the 3D View as a QuadView window as discussed in Chapter 2, Getting Comfortable using the 3D View. This will let you adjust the lights in all axes without changing the windows:
Open the file
6907_11_light test rig_Sintel.blend
from your download pack.Press F12. Press Esc when you have finished looking at the image.
What just happened?
This rig has three lights. In the 3D View, the lamps are in black. You can see their location on the left side of the following screenshot and the cones of light that are coming from them. The camera is highlighted:
The Key Light is placed between 15 45 degrees...