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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — creating depth of field


Depth of field is a technique borrowed from film cameras to set off what is subject and what is background:

  1. Open the file 6907_11_Blender Island.blend.

  2. In the Outliner window just above the Properties window, select Camera.Depth of Field with theLMB.

  3. In the header of the right-hand 3D View window, select View, then Cameras, and then Set Active Object as Camera.

  4. You can use the mouse wheel to make the camera area fill the window.

  5. Look at the Layers controls in the 3D View header. The Sky is in Layer 10. Press Shift+LMB over Layer 10 so that all layers with objects will render.

  6. Press F12 to render the scene. It looks similar to the previous image, but without the people. You can use Ctrl+MMB and use the mouse to fill the window with the image after it has rendered. Look at it and see how everything in the image is in focus. Zoom into the house so you can see the tiles on the roof. Do not press Esc to get rid of the image.

  7. In the Timeline window, select...

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Tech Concepts
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Programming languages
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Blender 3D Basics
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