Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — using the Dope Sheet


You've studied the other three windows, and now we'll look at the Dope Sheet in a little more detail.

The Dope Sheet is descended from the animation timing sheets used by early animators that we talked about in Chapter 7, Planning your Work, Working your Plan. You can move, subtract, and add keyframes, but unlike the Graph Editor, you have no control of the Bezier Curves that control the motion. The window controls are the same as the Graph Editor controls that you studied in Chapter 3,Controlling the Lamp, the Camera, and Animati ng Objects:

  1. Open the file that you created when you compared dollying the camera to changing the field of view.

  2. In the 3D View, select the camera you dollyied into the scene. Move the cursor over the Timeline Editor window and go to the Current Editor type button in the lower-left corner of the window and click on it.

  3. Select Dope Sheet from the menu.

  4. Move the cursor to the border between the Dope Sheet and the 3D View window...