Chapter 12. Rendering and Compositing
In the previous chapter you learned a lot about lighting; how to use a standard three point lighting system and lots of variations on it. You learned to use light to control what the viewer sees. You practiced using wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.
In this chapter you will focus on rendering and compositing. You will:
Edit scenes created on the island to tell a story using the Video Sequence Editor
Combine the stereographic views into a single 3D animation using the Node Editor
Discover how to optimize your animations with the rendering controls
Discover how using the Cycles renderer instead of the Blender Internal renderer can improve and alter your 3D rendering and animation
Let's get started!