Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — moving the lamp


Up till now, you've just changed your view of the scene. Now it's time to alter it. You'll move the lamp and see how that affects the cube:

  1. To start, either open Blender or select New. You will see the familiar 3D View.

  2. Press F12 to render the scene.

  3. Observe how the cube looks.

  4. Press the Esc button to close the render window.

  5. Put the cursor over the lamp. Hold theRMB down and begin to drag the mouse. When the lamp begins to move, you may release theRMB. Move the lamp to the left so it is between the camera and the cube. Press theLMB to release the object. If you press theRMB again, it will cancel the movement.

  6. Press F12 to render the scene.

  7. Observe how the cube looks. The left side is much lighter as you can see here.

  8. Press the Esc button to close the render window.

What just happened?

You rendered the cube to see how it looks as shown on the left. Then you used theRMB to move the lamp and rendered the cube again, to see how the lighting has changed as seen on the...