Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding squash and stretch to the animation


We talked about how using squash and stretch adds to how dynamic animation feels. It's easy to do, just taking a little extra time and a keyframe or two:

  1. Use the arrow keys to move the current frame indicator in the Graph Editor back to frame 1.

  2. Place your cursor over the 3D View window and check that the cube is still selected. If it isn't, select it with theRMB. Press I. Click theLMB on LocRotScale to simultaneously create keyframes for location, rotation, and scaling. Look in the Graph Editor to see the new curves.

  3. Go to frame 20 and make another keyframe in the 3D View with LocRotScale.

  4. In the Graph Editor, move the Current Frame Indicator to the frame where the curve is highest. In the 3D View, press I. Scroll up the menu to where it says Scaling. Make a keyframe for Scaling only.

  5. Move the current frame indicator two frames ahead. Press S, Y, and then move the mouse to scale the cube in Y so that it is longer. Press theLMB to...