Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — controlling channel display with the header


Sometimes you want to be able to see the channels for all the objects when working on one. There is a button that will let you display the F-Curves for all visible objects:

  1. In the 3D View, click on the Camera with theRMB.

  2. In the Graph Editor header there is an arrow button which is highlighted in the following screenshot. Click it with theLMB.

  3. Do it several times and watch the Graph Editor and the Channel Selection Panel.

What just happened?

The arrow button toggles whether only the F-Curves relating to the current object are displayed or whether the F-Curves for all visible objects are displayed. The ghost next to it allows you to display the F-Curve of objects that are not displayed.

Copying, pasting, and deleting keyframes

In addition to creating and modifying the Bézier curve control points, you can move, copy, paste, and delete them.