Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the boat the proper width and height


Making the boat the right length was pretty easy. The width and height take a few more steps, but it's very similar.

  1. Press Numpad 1 to change to the front view. Use Ctrl+MMB to zoom into the reference blocks. Use Shift+MMB to re-center the boat so that you can see all of it.

  2. Press A to deselect all the vertices and, using any method discussed in the previous chapter, select all of the vertices on the left of the 3D View.

  3. Press G and X to move the left-side vertices in X, till they line up with the wider reference block, as shown in the following image:

  4. Press A to deselect all the vertices. Select only the right-hand vertices with a method different from the one you used to select the left-hand vertices, and press G and X to move them in X, till they line up with the right side of the wider reference block.

  5. Deselect all the vertices, select only the top vertices, and press G and Z to move them in the Z direction, till they line...