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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — making the other seat


The first seat was pretty straightforward. The second seat is in the bow, and to fit in it, the front edge of the seat is a little narrower than the back edge. So, you'll copy the first seat, and modify the copy.

  1. Change to the Top view. Zoom out till you can see the entire boat.

  2. Select the Viewport Shading menu from the 3D View header, and set the shading to Wireframe again.

  3. Change to Edit Mode.

  4. Select all of the vertices.

  5. Press Shift+D to duplicate them. Move the mouse down, and press theMMB to lock the motion to that direction. Move the new vertices to the front section of the boat.

  6. Look at how much of a gap you see between the ends of the center seat and the hull. You will want to give the new seat about the same gap between the ends of the seat and the hull. Since the bow is angled first, you will scale the front seat in the X direction, so that the rear edge of the front seat is the proper width. Then, you will scale the front edge of the front seat...

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Tech Concepts
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Programming languages
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Blender 3D Basics
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