Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding a texture to the seats


Now, you've added a material to the boat. Next, you will add a wood texture to the seats and learn a new panel in the Properties window.

  1. Press Tab to go into Object Mode, and select the seats with theRMB.

  2. Add a new material slot just like you did when you made the Hull material. Name it Seats.

  3. Go up to the header of the Properties window, and select the Textures button. It has a red and white checkerboard on it, and it is next to the Materials button. It's highlighted in blue, as seen at the top of the next image.

  4. Add a new texture by clicking on the button called New, as shown at the bottom of the following screenshot:

  5. Where the New button was, it now says Texture. Click on the word Texture, and change it to Seat Texture. Press Enter when you are done.

  6. Just below where you named the texture, it says Type:, as seen in the following graphic. Click on the dark button to the right of Type:. A menu comes up. Select Image or Movie.

    Note

    The way I organized...