Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter, you put your knowledge of building objects to a practical use, and built a boat. It was also good practice in using the controls of 3D View; keyboard shortcuts and buttons, including the buttons on the header, in the Tool Shelf and in the Properties panel.

You studied box modeling to create the boat from the default cube, and used box modeling's most powerful tools: extrusion, subdividing edges, and moving vertices to reshape the cube into a hull. You learned about joining objects together, so that the boat and the seats can be used as a single object. You got your first taste of creating a material to make the boat look more realistic, and added a wood texture to the seats.

In the next chapter, you will make some oars and oarlocks to move the boat with. You will extend your ability with more powerful modeling techniques. You will animate the boat, the oars, and the oarlocks as a coordinated unit, so that the oars appear to propel the boat.

Let's go!