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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

By : Gordon Fisher
4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
By: Gordon Fisher

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — making the blade


Now it's time to make the oar blade itself. The modeling will be a little more complex, so pay close attention to the steps:

  1. Zoom out a little and move the bottom of the oar to the top of the 3D View. Move the mouse to the top of the 3D View. Have at least eight grids below the bottom of the oar.

  2. Press E, and move the new edges down 0.8 units, eight of the grid sections. PressMMB after starting your motion to restrict the motion to Z. Use the Ctrl key while moving the edges for more precision.

  3. Zoom in to the bottom of the oar. Choose the Vertex select mode. Press A to deselect all vertices. PressRMB to select the left vertex, and then Shift+RMB to select the right vertex on the sides at the bottom as seen in the following screenshot:

  4. You don't need to rotate the view, but after selecting the vertices, zoom back out so you can see three or more large grid lines on either side.

  5. Press S, X, and use the mouse to scale them in X. Scale them out by one and a half...

CONTINUE READING
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Tech Concepts
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Programming languages
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Blender 3D Basics
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