Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the oarlock


This will be a change. But with some deletion of faces, copying them, moving them, and extruding, them you will soon have an oarlock:

  1. Open a new file in Blender.

  2. Press X to delete the default cube.

  3. Make a cylinder. In the Tool Shelf, set the radius to 0.083, like the shaft of the oar as seen in the following screenshot:

  4. Change to the Top view, Ortho mode, and zoom in to the cylinder.

  5. Press A to deselect the cylinder. Press Shift+A and select Mesh and then Torus from the drop-down menu.

  6. In the Tool Shelf set the Major Radius to 0.13, the Minor Radius to 0.035, Major Segments to 18, and the Minor Segments to 12. This is shown in the following screenshot:

  7. Press the Tab key to get into Edit Mode.

  8. Make the Limit selection to visible button on the 3D View header light gray so you can select all the vertices.

  9. Deselect all the vertices. Press B for Border Select to select the vertices above the center of the torus as shown in the following screenshot.

  10. Press X to delete...