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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

By : Gordon Fisher
4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
By: Gordon Fisher

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — copying keyframes to make a rowing cycle


Everybody likes to save work. Now that you have made a single rowing cycle, you can just copy it and move the copy down the timeline for a smooth flowing animation:

  1. Use the Current Editor Type button at the lower left corner of the Timeline window, which is below the 3D View, to change Timeline to Graph Editor in the window. Open the window up vertically so you can use it more easily. Move Current Frame Indicator to frame 84. You can see what frame you are on in the lower left corner of the 3D View window.

  2. Using theRMB and Shift+RMB keys, select both oars and both oarlocks.

  3. Use Ctrl+MMB so you can see all the F-Curves as shown in the next screenshot.

  4. With the cursor over the Graph Editor, press A to deselect all the keyframes. Use Border Select to choose all the keyframes between frame 26 and frame 58 as shown in the following screenshot. You can see that all the keyframes from frame 26 on are highlighted.

  5. Move the Current Frame Indicator...

CONTINUE READING
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Tech Concepts
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Programming languages
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Blender 3D Basics
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