Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 7. Planning your Work, Working your Plan

In the last chapter you increased your understanding of animation. You assembled the boat, parenting the different objects together and animating them. You learned about children, parents, and kinematics. You explored tracking and expanded that knowledge into doing some stereoscopic rendering.

With this good foundation, it's time to take a moment and start planning your big project. You need to understand the conventions that will help you keep track of what you do and where you put what you have done to make it easier for you to achieve what you want.

In this chapter you will examine:

  • Setting up a template in Blender to guide your modeling

  • Using the template to help model the mast, boom, gaff, and bowsprit

  • Using Bezier Curves for modeling the rudder, keel, and tiller

  • Learning better ways to help keep your projects organized:

    • Planning your animation

    • Creating a story

    • Using storyboards to plan what you are going to do

    • Using animatics to get the timing...