Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Using templates for modeling


Well, first you have to have a good idea of what you want to make. This is your next project, a comfy little sloop, as shown in the following screenshot:

You will need something to tell you what size the object you are building will be. There are many ways to get the measurements you need.

Quite often you can find plans on the net on sites like http://www.boatdesign.net/plans/index.htm. You could also measure the object itself. Once, to build a model of an electric guitar, I went to the Carvin guitar factory and took my caliper micrometer and rulers to one of their Ultra V guitars and made some accurate drawings to guide my modeling.

In the plans for the sloop, as shown in the next screenshot, you can see a top view, a side view, and to the very right, there is the number 6 between two dashes to indicate the scale of the drawing. In this case the lines above and below the 6 show the scaling for six Blender units. I decided that a front view was not necessary, because...