Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — creating the shape of the sloop from the top


Now you will learn to use Edge Loop to select the edges and gain experience in adjusting the control points of the Subdivision Surfaces:

  1. Press Numpad 7.

  2. Select Wireframe in the Viewport Shading menu in the 3D View header.

  3. Move the cursor over the horizontal edges at the widest part of the sloop. Press Alt+RMB.

  4. Press S, X, and use the mouse to scale the surface until it is as wide as the boat in the template, then press theLMB. The control edges will be wider than the width of the boat image in the template. For best control of scaling, remember to move the mouse away from the center of the 3D View before you start scaling.

  5. Repeat this with the horizontal edges at the front of the cabin, and where the hull begins to narrow toward the bow, as seen in the following screenshot.

  6. The Edge Loop command will not work at the ends of the sloop. Press A to deselect the edges, then press B and select the edges at the bow.

  7. Press S, X, and use...