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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — making the spoke


There are two stages for making the spoke. In the first, you will make the outline of the shape of the spoke. In the second, you will turn the silhouette into a 3D object using the Spin tool again:

  1. Press A to deselect all objects.

  2. Press Shift+A and make a Plane from the Mesh menu.

  3. Press the Tab key to get into Edit Mode.

  4. Press the A key to deselect all the vertices.

  5. Press the B key and use the marquee to choose the vertices on the left side.

  6. Press X and select Delete Vertices from the menu.

  7. In the Pivot Point menu in the 3D View header, select 3D Cursor.

  8. Press A to select all the vertices.

  9. Press S, X, 0, and then Enter.

  10. Press W to subdivide the edge between the vertices. Then, in the Subdivide subpanel of Tool Shelf, set the Number of Cuts to 7.

  11. Press G, Y, and use the mouse to move all of the vertices until the bottom vertex just touches the top of the circle, then press theLMB to release the vertices.

  12. In the 3D View header, select Active Element from the Pivot...

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Blender 3D Basics
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