Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — assembling the ship's wheel


When using DupliVerts, Blender starts with a pattern mesh object, which in this case is the spoke. It makes an instance of the pattern mesh object and moves the copy to the location of a vertex on the base object, in your case, the circle. DupliVerts can also rotate the DupliVerted copy with respect to the center of the base object:

  1. Select the circle with theRMB.

  2. In the Properties window header, click on the Object button. It's the fifth button from the left.

  3. In the Duplication subpanel, select the Verts button in the center. A Rotation checkbox will appear. Check it.

  4. Select the spoke with theRMB. Then also select the circle again with Shift+RMB. Press Ctrl+P to parent the circle to the spoke. Choose Set Parent To Object in the menu.

  5. Now you have all eight spokes, but the original spoke is still there. It can be seen in the following screenshot. Press F12 and render it, and you will see that the original spoke does not render.

  6. In the 3D View header...