Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing curves


Straight lines can be boring sometimes, so it might be useful to draw curved lines to make your artwork look a little more organic. In this recipe, we'll take a look at how you can draw Bézier curves and Catmull-Rom splines. If you have used vector graphics software such as Adobe Illustrator or Inkscape before, you might recognize the Bézier curves we'll draw.

How to do it...

The first thing we need to do is to import the OpenGL library. This library is usually used to draw in 3D. Although we won't be drawing in 3D in this example, we need to import it because the bezierDetail() and curveDetail() functions don't work with the standard 2D renderer. You can import the OpenGL library by going to the Sketch | Import Library... | OpenGL. Once you have done this, you can type the following code into the editor:

import processing.opengl.*; 

void setup()
{
  size( 640, 480, OPENGL );
  smooth();
}

Inside the draw() function, we'll start with drawing some Bézier curves. The bezierDetail...