Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using textures


Until now, we've only used plain colors for our 3D objects. But, you can also use images to fill your 3D shape. These images are called textures and can be used to add more character to your 3D scene.

Getting ready

Create two images of 640 x 640 pixels each, and add them to the data folder of your sketch. If you have forgotten how to do this, you can take a look at the recipe Working with images, in Chapter 2, Drawing Text, Curves, and Shapes in 2D.

How to do it...

The first thing you need to do is to import the OpenGL library and declare two PImage objects for your images.

import processing.opengl.*;
PImage texture1;
PImage texture2;

In the setup() function, you'll set the size of your window and load the images from the hard drive.

void setup()
{
  size( 640, 480, OPENGL );
  noStroke();
    
  texture1 = loadImage("stones.jpg");
  texture2 = loadImage("lines.jpg");
}

Inside the draw() function, we'll draw two squares. We'll add textures to them, using the texture() function. For...