Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
About the Author
About the Reviewers

Creating 3D sketches for the Web

In this recipe, we'll take a look at the third dimension. Processing.js can be used to display 3D content, so everything that you've learned in Chapter 3, Drawing in 3D–Lights, Camera, and Action, can be used on the web.

How to do it...

This is the full code for our 3D sketch. You need to import the OpenGL library and add the OPENGL parameter to the size() function. This sketch will render a yellow box in the middle of the screen. You can manipulate the rotation in the direction of the Y axis by moving your mouse.

import processing.opengl.*;

void setup()
  size( 640, 480, OPENGL );
void draw()
  background( 255 );


  translate( width/2, height/2 );

  rotateX( radians( frameCount ) );
  rotateY( map( mouseX, 0, width, -PI, PI ) );
  fill( 255, 225, 23 );
  box( 200 );

The sketch looks like the following screenshot when it runs in your browser:

How it works...

The 3D engine that renders your Processing sketch...