Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building the environment


The snake is now functionally complete, so we turn our attention to building an interesting environment for the snake to live in. All of our game objects use the same positioning method we saw when designing the snake.

Filename: SNPlayfieldLayer.m

-(CGPoint) positionForRow:(NSInteger)rowNum
                andColumn:(NSInteger)colNum {
    float newX = (colNum * gridSize) - 2;
    float newY = (rowNum * gridSize) - 4;
    return ccp(newX, newY);
}

This method takes the designated row and column values and multiplies them by the gridSize. The additional modifiers (-2 and -4) are used to better align the walls so there is an equal size of partial walls on the outside edges of the screen. This is because the gridSize value of 22 does not exactly fit the dimensions of the iPhone screen. With this slight adjustment, it looks visually centered after we add the outer walls.

Outer walls

The first part of the environment to build are the outer walls, since the snake needs to...