Book Image

Creating Games with cocos2d for iPhone 2

By : Paul Nygard
Book Image

Creating Games with cocos2d for iPhone 2

By: Paul Nygard

Overview of this book

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout. From a simple match game to an endless runner, you will learn how to build a wide variety of game styles. You will learn how to implement animation, actions, create "artificial randomness", use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices. "Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
Table of Contents (16 chapters)
Creating Games with cocos2d for iPhone 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Parallax background


Before we move on to our hero, let's turn our attention to the other endless element of the game: the background. We want to have a two-layer parallax background that is endlessly scrolling. A parallax background is simply one that has multiple layers that scroll at different rates, to simulate the way that distant terrain looks like it is moving slower than closer terrain. We simulate this by throttling the scrolling speed of each layer of the background to a relative speed. Let's look at our background class and see how it works.

Filename: ERBackground.h

-(id) init {
    if(self = [super init]) {
        size = [[CCDirector sharedDirector] winSize];
        
        bg1 = [CCSprite spriteWithFile:@"bg_mtns.png"];
        [bg1 setAnchorPoint:ccp(0,0)];
        [bg1 setPosition:ccp(0, 0)];
        [self addChild:bg1];

        bg2 = [CCSprite spriteWithFile:@"bg_mtns.png"];
        [bg2 setAnchorPoint:ccp(0,0)];
        [bg2 setPosition:ccp(1001, 0)];
        [self...