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Box2D for Flash Games

Box2D for Flash Games

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Box2D for Flash Games

Box2D for Flash Games

5 (5)

Overview of this book

Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing. The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach. By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic. If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.
Table of Contents (15 chapters)
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Box2D for Flash Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Summary


This was one of the most important chapters of the book as you just learned how to create bodies and used them to design levels of successful games, such as Totem Destroyer.

To get used to Box2D bodies, I would suggest you create more Totem Destroyer levels or some Red Remover or Angry Birds levels. All in all, it's just a matter of shapes.

Visually different images
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83
Tech Concepts
36
Programming languages
73
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Box2D for Flash Games
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