Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Achievements


Players like to spend time on games, and they also like to brag about their progress. This is why leaderboards and achievement systems were invented; they help the player to share in-game breakthroughs with some friends and make them public. The leaderboard is a pretty simple system, it displays some score records, operating with player's names and number of received points. A table of achievements in its turn is a more festive thing. It marks all the players' efforts with special rewards: small pictures that play a role of game's milestones. People value any recognition of their efforts so much that each achievement they get in the game makes them happy. The favorite ones are achievements received after a hard gaming scene, for instance, the achievement symbolizing the victory over a big enemy boss or the achievement for special hidden bonuses being collected.

The following screenshot shows different achievements for the Blueprint 3D game, developed by Kostya Stankevych and published by FDG Entertainment:

All the achievements should have a clear and plain description. The players' objective must be easy to catch, something like:

  • Play the tutorial level

  • Solve 10 puzzles

  • Collect 50 stars

  • Unlock the Advanced mode

  • Finish the game at the Medium level

There is an unspoken rule of graphic style these achievement icons are using: the illustration needs to be simple, comprising only flat objects, few colors, high contrast, and outlines and should not have soft shadows or any other raster effects. So, they look almost like a newspaper's comic illustration. Of course you can choose a different approach, but try to avoid a big number of tiny details and complex textures.

The achievements usually have very simple plot: a few recognizable elements from the game in a specific combination and a some large text. Because games are part of entertainment, good sense of humor is always welcomed; for instance, the very scary game Ala n Wake from Remedy Entertainment features very funny achievements, for instance, to discover some coffee thermoses and watch TV shows.

There are some clichés among the achievements: today very popular are various trophy cups, laurel wreaths, coins, gold medals, and other symbols of victory. There's nothing wrong with such images other than that they are boring; therefore, always try to push the limits of your imagination.

Each social gaming network has its own specification of images designed for the achievement table. Gamecenter from Apple, for example, utilizes images in special round frames, so the illustrations have to be properly centered to look nice.