Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Imagining the device orientation


Generally, there are two ways people hold their mobile devices when they are using them, including when they are playing games.

  • Two thumbs : This is when the device is in a landscape (horizontal) position and the player holds it using the fingers of both hands. Traditionally, only the thumbs are at the surface of the device screen, as only they can be used for various interactions. Such a position is inherent for various games with a dynamic content with less precision of input (large active areas should be used for more comfort).

  • One finger: This is when one hand keeps a device in a portrait (vertical) position and the other one is used for input: either single-touched (only an index finger is applied) or multitouched, when several fingers can be used at once, for example, gestures such as pinch.

Alternative scenarios are possible, but are less common and are used only in specific situations and cannot be considered as a prevalent behavior. For instance,...